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![]() | Why is mapping so slow?Factors affecting mapping performanceIf you are having problems with slow map drawing in the interactive mapping application, the techniques described here may help. There are several factors influencing map redraw speed, including:
Use a minimal set of layers while getting orientedEach map layer that you turn on adds overhead to the preparation of the map. While you are positioning your map, enable only those layers you need to orient yourself. Once you have your scale and extent about right, turn on the additional layers you wish to see on the final map. Turn off labeling where possibleLabels have a relatively high performance overhead, so leave off the labels while you get your map set up. Turn off slow layersCertain mapping layers are much slower than others, and the rendering speed of a layer isn't always what you would expect. For example adding labeled 50m contours to a map will slow down map drawing much more than adding the 1:100,000 topo layer, even though the topo layer is visually far more complex; it includes contours and far more! The difference stems from the way the data is stored on the server. Some layers, like the topo maps, have been preprocessed to make them fast to redraw. For some layers that isn't possible or hasn't been done yet. Here are some of the layers we know are slow:
Avoid stepping quickly through map scales
If you know you want to move several scale steps, save yourself some time by clicking directly on the map scale you want instead of using the plus and minus buttons to step incrementally through the scales.
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